SOVEREIGN CATHOLIC INDIGENOUS AND PRIVATE STATE OF XARAGUA
OFFICE OF THE RECTOR-PRESIDENT
MINISTRY OF YOUTH AND SPORTS
NATIONAL COMMISSION FOR STRATEGIC GAMES
GENERAL ARCHIVES OF THE STATE
SUPREME ORGANIC REGULATION
ON THE ESTABLISHMENT, CODIFICATION, ADMINISTRATION, COMPETITIVE OPERATION, COMMERCIAL LICENSING, AND INSTITUTIONAL PROTECTION OF THE NATIONAL STRATEGIC GAME “KAWON”
Date of Promulgation: May 17, 2025
Competent Authority: Ministry of Youth and Sports
Technical Authority: National Commission for Strategic Games
Academic Depositary: University of Xaragua
Archival Depositary: General Archives of the State
Official Classification: National Strategic Game Regulation — Cultural Asset Administration Instrument — Tournament Standard — Commercial Licensing Framework
National Register Number: SCIPS-X/MYS/NCSG/KAWON/2025-001
Protected Asset Classification: K-001
Entry into Force: Immediate upon promulgation
PREAMBLE
The Sovereign Catholic Indigenous and Private State of Xaragua establishes KAWON as an official national strategic game governed by uniform rules, standardized equipment, regulated competition, defined scoring procedures, and centralized institutional administration.
KAWON is organized around concealed information, public information, card selection, numerical calculation, probability assessment, controlled wagering, bluffing, and management of the maximum authorized score.
The game shall exist in the following official forms:
a. KAWON ROYAL, constituting the complete standard version;
b. KAWON STREET, constituting the simplified public and educational version;
c. KAWON ROYAL ADULT CASH PROTOCOL, constituting the regulated monetary version reserved for adults; and
d. KAWON NON-DICE SUBSTITUTION PROTOCOL, governing play when conventional dice are unavailable or prohibited.
This Regulation constitutes the exclusive official ruleset. All previous descriptions, provisional rules, annexes, informal practices, or contradictory scoring systems concerning KAWON are superseded.
TITLE I — LEGAL STATUS AND INSTITUTIONAL AUTHORITY
Article 1 — National designation
KAWON is designated as an Official National Strategic Game of Xaragua.
It may be used for:
a. public recreation;
b. strategic training;
c. probability instruction;
d. mental-arithmetic development;
e. organized competition;
f. licensed adult cash play;
g. national and international tournaments;
h. digital implementation; and
i. institutional representation.
Article 2 — Nature of the game
KAWON is a competitive card-and-number game combining:
a. private cards;
b. common cards;
c. private numerical results;
d. public numerical results;
e. structured decision rounds;
f. optional card replacement;
g. bluffing and withdrawal;
h. ranked card combinations; and
i. a maximum lawful score.
Chance determines the information initially distributed. Player decisions determine card selection, continued participation, exposure to Rupture, and use of available strategic information.
Article 3 — Official versions
Only the following versions may be represented as official:
KAWON ROYAL;
KAWON STREET;
KAWON ROYAL ADULT CASH PROTOCOL;
KAWON ROYAL CHAMPIONSHIP FORMAT; and
an authorized experimental or regional variant entered in the National KAWON Register.
Article 4 — Competent authority
The Ministry of Youth and Sports shall exercise general jurisdiction over the official administration of KAWON.
The National Commission for Strategic Games shall:
a. maintain the official rules;
b. approve tournament formats;
c. certify referees and dealers;
d. establish equipment standards;
e. regulate official rankings;
f. approve commercial licenses;
g. register authorized variants;
h. investigate technical violations;
i. publish interpretations of disputed provisions; and
j. maintain the National KAWON Register.
Article 5 — Separation from pre-existing games
KAWON shall be administered independently from dominoes, Kazino, Belote, Cinquante-et-Un, Basigue, poker, blackjack, and other traditional or commercial games.
The recognition of a pre-existing game as part of recreational heritage does not confer ownership of its general rules upon the State.
The State’s proprietary claims concerning KAWON apply to its distinctive name, terminology, written rules, official visual identity, certification system, tournament structure, and registered commercial presentation.
TITLE II — OFFICIAL DEFINITIONS
Article 6 — House
The House is the neutral administrative function performed by a dealer, referee, tournament system, or approved digital mechanism.
The House shall:
a. control the deck;
b. administer the Destiny Dice;
c. distribute cards;
d. supervise the pot where applicable;
e. announce procedural phases;
f. verify final scores; and
g. enforce the official rules.
The House is not a player and does not compete against the participants.
Article 7 — Player positions
The Watchman is the player required to contribute the first compulsory unit.
The Royal Watchman is the player required to contribute two compulsory units.
These positions rotate clockwise after every completed round.
Article 8 — Cards and playing areas
A Private Card is a face-down card assigned exclusively to one player.
The Battlefield is the common playing area containing three cards available to all active players.
The Open Field consists of the first two Battlefield Cards, which are visible from the beginning of the round.
The Light is the third Battlefield Card, which remains concealed until final resolution.
The Lame is an optional public replacement card drawn individually at the request of a player.
Article 9 — Numerical instruments
Personal Dice means the two six-sided dice privately rolled by a player.
Destiny Dice means the two six-sided dice publicly rolled by the House.
A Personal Dice Total is the sum of a player’s two Personal Dice.
A Destiny Total is the sum of the two Destiny Dice and applies equally to every player.
Article 10 — Final hand and score
A Legal Hand consists of exactly three selected cards.
A Final Total is calculated as follows:
Value of three selected cards + Personal Dice Total + Destiny Total.
The maximum lawful Final Total is fifty-five.
Article 11 — Rupture
Rupture is the mandatory invalidation of a hand whose Final Total is fifty-six or greater.
Rupture applies before comparison of combinations.
Article 12 — Kawon Volé
Kawon Volé is the award of a round to the last remaining player after every opponent has withdrawn.
Kawon Volé is a method of terminating a round. It is not a card combination.
Article 13 — Kawon Suprême
Kawon Suprême is the highest recognized lawful card formation.
It is formed when a player’s selected three-card hand contains an Ace and a Six of the same suit.
The Ace and Six form the Royal Twenty-One because their official values total twenty-one.
Kawon Suprême remains subject to Rupture.
TITLE III — OFFICIAL EQUIPMENT
Article 14 — Standard equipment
A KAWON ROYAL table shall use:
a. one standard fifty-two-card deck without jokers;
b. two six-sided Personal Dice for each player or an approved method for concealing successive player rolls;
c. two six-sided Destiny Dice;
d. one dealer marker;
e. one Watchman marker;
f. one Royal Watchman marker;
g. tokens, counters, tournament points, or authorized monetary chips;
h. an official score sheet where required; and
i. a flat playing surface permitting separation of private and common cards.
Article 15 — Deck requirements
The deck shall contain thirteen ranks in each of four suits.
The suits shall have no hierarchy.
Marked, damaged, incomplete, transparent, or non-uniform cards shall not be used in an official match.
The House shall verify the deck before the first round and whenever a material irregularity is alleged.
Article 16 — Dice requirements
Official dice shall:
a. contain six faces numbered one through six;
b. be balanced and materially uniform;
c. have clearly visible values;
d. produce independently variable results; and
e. remain identifiable as either Personal Dice or Destiny Dice.
Loaded, altered, magnetic, electronically controlled, or materially defective dice are prohibited unless they form part of an approved digital randomization system.
Article 17 — Card values
Card values are fixed as follows:
Card
Value
Ace
15
King
14
Queen
13
Jack
12
Ten
10
Nine
9
Eight
8
Seven
7
Six
6
Five
5
Four
4
Three
3
Two
2
The Ace has no secondary value.
Article 18 — Number of players
KAWON ROYAL may be played by two to six players.
The standard competitive table shall contain four players.
A table may continue with two or more eligible players unless tournament rules require consolidation.
TITLE IV — ESTABLISHMENT OF THE MATCH
Article 19 — Match format
Before the first round, the House shall announce whether the match is governed by:
a. a fixed number of rounds;
b. a points threshold;
c. a single-elimination format;
d. a timed session;
e. a tournament-chip structure; or
f. the Adult Cash Protocol.
The format may not be changed after play begins without the unanimous consent of all players and authorization of the referee.
Article 20 — Seating
Player positions shall be determined by random draw, tournament assignment, or prior agreement.
The order of action shall proceed clockwise.
Article 21 — Determination of initial positions
The first dealer shall be selected by random draw.
The player immediately clockwise from the dealer shall be the Watchman.
The next player clockwise shall be the Royal Watchman.
After each round:
a. the dealer marker moves one position clockwise;
b. the Watchman marker moves one position clockwise; and
c. the Royal Watchman marker moves one position clockwise.
Article 22 — Compulsory opening contributions
The Watchman shall contribute one base unit.
The Royal Watchman shall contribute two base units.
These contributions shall be credited toward the amount each player must contribute to remain active during the first decision round.
In non-monetary play, the units shall consist of tournament chips, points, or symbolic tokens.
TITLE V — STANDARD KAWON ROYAL PROCEDURE
Article 23 — Shuffle and cut
The House shall shuffle the deck before every round.
In physical play, the player occupying the Royal Watchman position may cut the deck.
The cut shall leave at least five cards in each section.
Once the first card is dealt, no further shuffle or cut is permitted unless a misdeal is declared.
Article 24 — Initial private cards
The House shall deal two Private Cards face-down to every player.
Cards shall be dealt one at a time in clockwise order.
A player may inspect that player’s own Private Cards.
Private Cards shall remain concealed unless disclosure is required at final resolution.
Article 25 — Establishment of the Battlefield
The House shall place three cards in the Battlefield:
a. the first card face-up;
b. the second card face-up; and
c. the third card face-down as the Light.
The two visible cards constitute the Open Field.
The Light may not be inspected, moved, exchanged, or exposed before the final revelation.
Article 26 — Destiny Dice
The House shall roll the two Destiny Dice publicly.
The Destiny Total shall be announced and remain visible throughout the round.
The Destiny Total is added to every player’s final calculation.
Because it applies equally to every player, it affects the risk of Rupture without independently awarding victory.
Article 27 — Personal Dice
Each player shall privately roll two Personal Dice.
The roll shall occur inside an opaque cup, behind an approved screen, or through an authorized concealed digital interface.
The player may inspect the result once.
The result shall remain fixed until final resolution.
A player may not reroll, replace, rotate, alter, or falsely report a Personal Die.
Article 28 — First decision round
After all players have received their Private Cards and Personal Dice results, the first decision round shall begin.
The first player entitled to act shall be the player immediately clockwise from the Royal Watchman.
Each player may:
a. check, where no contribution is outstanding;
b. match the outstanding contribution;
c. raise within the applicable limit;
d. withdraw; or
e. commit all remaining authorized tournament chips under the all-in rule.
The decision round ends when all remaining players have contributed an equal amount or are all-in.
Article 29 — Withdrawal
A player who withdraws:
a. is no longer eligible to win the round;
b. forfeits all contributions already committed;
c. shall not disclose concealed cards or dice while the round remains active;
d. shall not advise another player; and
e. shall surrender the Private Cards to the House face-down.
Article 30 — The Lame phase
After the first decision round, each active player shall receive one opportunity to request the Lame.
Requests shall be processed clockwise, beginning with the first active player after the dealer.
A player may:
a. decline the Lame; or
b. request one public replacement card.
Article 31 — Acceptance of the Lame
The House shall place the requested Lame face-up before the requesting player.
The player must immediately accept or reject it.
If accepted:
a. the player takes the Lame as a personal card;
b. the player must discard one of the original Private Cards face-down;
c. the player continues to possess exactly two personal cards; and
d. the discarded card is permanently removed from the round.
A player may not discard a Battlefield Card.
Article 32 — Rejection of the Lame
If rejected, the Lame shall be removed from play face-down.
The player retains the two original Private Cards.
No replacement Lame shall be issued.
Article 33 — Second decision round
After every active player has accepted or declined the Lame, a second and final decision round shall occur.
The first active player clockwise from the dealer shall act first.
Upon completion of this decision round:
a. no further contribution may be raised;
b. no card may be exchanged;
c. no player may alter a dice result; and
d. every remaining player shall proceed to final resolution.
Article 34 — Kawon Volé
If all players except one withdraw before final resolution, the remaining player wins by Kawon Volé.
The winner receives the pot or corresponding tournament award.
The winner is not required to disclose Private Cards or Personal Dice.
The House shall record the result as a withdrawal victory rather than as a card-combination victory.
TITLE VI — FINAL RESOLUTION
Article 35 — Opening of the Light
After the second decision round, the House shall turn the Light face-up.
The Light then becomes the third common Battlefield Card.
Article 36 — Available cards
Each remaining player has access to five cards:
a. two personal cards; and
b. three Battlefield Cards.
The player shall select exactly three of those five cards.
Article 37 — Permitted selections
A Legal Hand may contain:
a. both personal cards and one Battlefield Card;
b. one personal card and two Battlefield Cards; or
c. all three Battlefield Cards.
A player is not required to use a personal card.
A player may not use more than two personal cards or more than three Battlefield Cards.
Article 38 — Declaration of the hand
Each player shall place the selected three cards clearly before the House.
Where a player uses Battlefield Cards, the player shall verbally or physically identify them without removing them from the common area.
The House shall determine the combination and calculate the Final Total.
Article 39 — Final Total
The Final Total shall be:
three selected card values + two Personal Dice + two Destiny Dice.
Example:
Component
Result
Queen
13
Eight
8
Four
4
Personal Dice
5 + 3
Destiny Dice
6 + 4
Final Total
43
The hand is lawful because the Final Total does not exceed fifty-five.
Article 40 — Application of Rupture
Rupture occurs at fifty-six or more.
A hand affected by Rupture:
a. is immediately invalid;
b. has no combination rank;
c. cannot claim Kawon Suprême;
d. cannot receive the pot;
e. forfeits all committed contributions; and
f. remains subject to disclosure and verification.
Article 41 — Collective Rupture
If every player reaching final resolution enters Rupture:
a. no player wins the round;
b. the pot carries forward to the next round in token, tournament, or cash play;
c. the dealer and compulsory positions rotate normally; and
d. new compulsory contributions are added to the carried pot.
Tournament regulations may instead divide the carried value into standardized point penalties where monetary or transferable pots are not used.
TITLE VII — OFFICIAL COMBINATION HIERARCHY
Article 42 — Governing principle
The winner shall be determined first by combination rank and then by Final Total.
A higher combination defeats a lower combination even where the lower combination has a higher Final Total, provided that the higher combination is lawful and not affected by Rupture.
Article 43 — Official ranking
The official hierarchy, from lowest to highest, is:
Free Hand;
Paired Personal Dice;
Pair;
Flush;
Straight;
Three of a Kind;
Straight Flush;
Kawon Suprême.
Article 44 — Free Hand
A Free Hand consists of three selected cards that form no recognized card combination.
A player with a Free Hand and non-matching Personal Dice is ranked solely by Final Total.
Article 45 — Paired Personal Dice
Paired Personal Dice occur when both Personal Dice display the same value.
Examples include:
a. one and one;
b. three and three; and
c. six and six.
Paired Personal Dice rank above a Free Hand but below every recognized card combination.
The public Destiny Dice do not create a player-specific combination.
Article 46 — Pair
A Pair consists of two selected cards of the same rank.
Where the third selected card has that same rank, the hand is classified as Three of a Kind.
Article 47 — Flush
A Flush consists of three selected cards of the same suit that do not form a consecutive sequence.
Article 48 — Straight
A Straight consists of three selected cards of consecutive rank belonging to more than one suit.
The official sequence is:
Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two.
The Ace is always high.
Three-Two-Ace is not a valid Straight.
Article 49 — Three of a Kind
Three of a Kind consists of three selected cards of the same rank.
Article 50 — Straight Flush
A Straight Flush consists of three selected cards that:
a. belong to the same suit; and
b. form a consecutive sequence.
Article 51 — Kawon Suprême
Kawon Suprême exists where:
a. the selected Legal Hand contains an Ace;
b. the same hand contains a Six of the same suit; and
c. the player’s Final Total does not exceed fifty-five.
The third selected card may be of any rank or suit.
A Kawon Suprême affected by Rupture is void.
Article 52 — Order of adjudication
The House shall determine the winner in the following order:
a. identify and eliminate hands affected by Rupture;
b. identify any valid Kawon Suprême;
c. determine the highest surviving combination;
d. compare Final Totals between players holding that combination; and
e. apply tie-breakers if required.
Article 53 — Tie-breakers
Where two or more players hold the same combination, the following order applies:
higher lawful Final Total;
higher rank forming the combination;
higher remaining selected card;
higher Personal Dice Total;
higher single Personal Die;
equal division of the pot or equal tournament award.
Suits shall not break a tie.
Article 54 — Shared Battlefield combination
Where the highest combination is formed entirely from the three Battlefield Cards, every active player is deemed to possess that combination.
The winner shall then be determined by:
a. Final Total;
b. Personal Dice Total;
c. highest Personal Die; and
d. equal division if complete equality remains.
TITLE VIII — KAWON ROYAL CHAMPIONSHIP FORMAT
Article 55 — Status
The KAWON ROYAL CHAMPIONSHIP FORMAT is the extended official form used for advanced competition.
It shall be announced before the match begins.
Article 56 — Initial distribution
Each player receives two initial Private Cards.
The Battlefield, Destiny Dice, and Personal Dice are established under the standard procedure.
Article 57 — First decision round
A first decision round occurs after the initial information has been distributed.
No additional cards are issued before this round.
Article 58 — First reinforcement
Each active player receives one additional Private Card face-down.
A second decision round follows.
Article 59 — Second reinforcement
Each active player receives a second additional Private Card face-down.
Each active player now holds four Private Cards.
A third decision round follows.
Article 60 — Championship Lame
After the third decision round, each active player may request one public Lame.
If the Lame is accepted, the player shall discard one Private Card.
If rejected, the Lame is removed from play.
Article 61 — Final Championship decision
After completion of the Lame phase, a fourth and final decision round shall occur.
The Light is revealed only after this round has ended.
Article 62 — Championship Legal Hand
Each player selects exactly three cards from:
a. the retained Private Cards; and
b. the three Battlefield Cards.
All standard provisions concerning card values, combination hierarchy, Final Total, Kawon Suprême, Rupture, and tie-breaking remain applicable.
Article 63 — Prohibition of partial application
A tournament may not combine isolated Championship procedures with the standard format unless the resulting variant has been registered separately.
An event advertised as a Championship Format event must apply Articles 55 through 62 in full.
TITLE IX — KAWON STREET
Article 64 — Purpose
KAWON STREET is the simplified version for public recreation, introductory instruction, schools, youth programs, family play, and rapid competition.
Article 65 — Equipment
KAWON STREET requires:
a. one standard fifty-two-card deck;
b. two six-sided dice;
c. score markers or tokens; and
d. two to eight players.
Article 66 — Round procedure
Each player shall:
a. receive one card face-up;
b. roll two dice publicly; and
c. add the card value to the two dice.
The player with the highest lawful total wins the round.
Article 67 — Street limit
The maximum lawful KAWON STREET total is twenty-six.
A total of twenty-seven or more constitutes Street Rupture.
Article 68 — Street Suprême
A total of exactly twenty-one constitutes KAWON STREET SUPRÊME.
A Street Suprême defeats every other lawful total, including totals from twenty-two through twenty-six.
Where multiple players obtain twenty-one, they shall play one additional tie-break round.
Article 69 — Equal scores
If the highest lawful score is tied and no player holds Street Suprême:
a. the tied players retain their cards;
b. each tied player rolls one additional die;
c. the highest additional die wins; and
d. identical additional results require another roll.
Article 70 — Street match formats
An official Street match may use:
a. first to five round victories;
b. best of nine rounds;
c. first to twenty-one match points; or
d. single-elimination tournament play.
Article 71 — Excluded mechanisms
KAWON STREET does not use:
a. concealed cards;
b. concealed dice;
c. Destiny Dice;
d. Battlefield Cards;
e. the Light;
f. the Lame;
g. Watchman positions;
h. ranked card combinations; or
i. wagering rounds.
TITLE X — AGE CLASSIFICATION AND GENERAL PARTICIPATION
Article 72 — Non-monetary participation
KAWON ROYAL and KAWON STREET may be played without money by adults and minors.
Youth, educational, civic, and institutional formats shall use:
a. non-redeemable tokens;
b. tournament chips;
c. recorded points;
d. medals;
e. certificates; or
f. predetermined non-wagered prizes.
Article 73 — Minors
A minor shall not participate in the Adult Cash Protocol.
No symbolic token issued in a youth game may be:
a. exchanged for money;
b. redeemed for goods;
c. converted into personal debt;
d. used as collateral;
e. transferred to an adult cash table; or
f. purchased back by an organizer.
Article 74 — Adult monetary play
Monetary play is governed exclusively by Annex I.
The ordinary rules of KAWON ROYAL continue to determine the cards, combinations, Final Total, Rupture, and winner.
Annex I governs financial admission, buy-ins, betting, pots, settlements, records, and table administration.
TITLE XI — TOURNAMENT AND OFFICIAL ADMINISTRATION
Article 75 — Tournament categories
The Commission may recognize:
a. local competitions;
b. provincial competitions;
c. national championships;
d. institutional championships;
e. university competitions;
f. diaspora competitions;
g. invitation-only events;
h. adult cash events;
i. international exhibitions; and
j. authorized digital events.
Article 76 — Tournament Director
Every certified tournament shall appoint a Tournament Director responsible for:
a. registration;
b. seating;
c. table allocation;
d. equipment control;
e. appointment of referees;
f. financial controls where applicable;
g. disciplinary decisions;
h. result certification; and
i. transmission of records to the Commission.
Article 77 — House personnel
The House may consist of:
a. one dealer;
b. one referee; and
c. one cashier or chip controller in an Adult Cash event.
One person may perform multiple functions in a small non-commercial event, provided that the person does not participate as a player.
Article 78 — Misdeal
A misdeal shall be declared where:
a. the deck is incomplete;
b. a player receives an incorrect number of initial cards;
c. the Light is prematurely exposed;
d. a card is dealt to the wrong player and cannot be corrected without revealing information;
e. dealing begins from an incorrect position; or
f. a material equipment defect is identified before the first decision round ends.
All cards shall be collected, reshuffled, and dealt again.
Compulsory contributions remain in place.
Article 79 — Exposed card
Where a Private Card is accidentally exposed:
a. the House shall determine whether competitive equality can be restored;
b. the exposed card may be replaced if no player has acted;
c. the exposed card becomes public information if action has begun; or
d. the round may be cancelled if the disclosure materially compromises play.
A player who deliberately exposes a card may be required to keep it exposed or may forfeit the round.
Article 80 — Incorrect action
An action made out of turn may be declared binding if no intervening action changes the amount required.
A verbal declaration of match, raise, withdrawal, or all-in is binding when clearly made during the player’s turn.
Article 81 — Decision time
Official events may impose:
a. thirty seconds for an ordinary action;
b. sixty seconds for final card selection;
c. one time extension per player per match; and
d. an automatic check or withdrawal after expiration of the authorized time.
Article 82 — Technical violations
Technical violations include:
a. marking cards;
b. altering dice;
c. unauthorized rerolling;
d. viewing another player’s cards;
e. communicating concealed information;
f. concealing chips;
g. removing committed value from the pot;
h. collaborating to manipulate an outcome;
i. falsifying a score;
j. substituting equipment; and
k. interfering with the House.
Article 83 — Sanctions
The Tournament Director may impose:
a. a verbal warning;
b. a formal warning;
c. loss of decision time;
d. cancellation of a hand;
e. forfeiture of a round;
f. removal from a table;
g. disqualification from an event;
h. suspension of certification;
i. cancellation of an official title; or
j. referral to the competent authority.
TITLE XII — INTELLECTUAL, COMMERCIAL, AND INSTITUTIONAL PROTECTION
Article 84 — Protected elements
The protected official identity of KAWON includes:
a. the name KAWON;
b. the names KAWON ROYAL and KAWON STREET;
c. official insignia and graphic designs;
d. the complete written rules;
e. official terminology;
f. the Watchman structure;
g. the Battlefield and Light structure;
h. the Destiny Dice mechanism;
i. the Lame procedure;
j. the Rupture system;
k. Kawon Volé;
l. Kawon Suprême;
m. official tournament procedures;
n. referee and instructor certifications;
o. official software and interfaces; and
p. the KAWON Seal of Authenticity.
Article 85 — Legal mechanisms
The State may protect official KAWON assets through:
a. copyright;
b. trademark registration;
c. certification marks;
d. industrial designs;
e. contractual licensing;
f. digital-platform procedures;
g. unfair-competition remedies;
h. archival evidence of authorship and official use; and
i. Indigenous cultural-heritage mechanisms.
Article 86 — Indigenous cultural administration
KAWON shall be documented as a Xaraguayan institutional cultural asset in accordance with the principles of cultural control, preservation, development, and intergenerational transmission reflected in Articles 11 and 31 of the United Nations Declaration on the Rights of Indigenous Peoples.
Such recognition shall not be interpreted as ownership of generic cards, ordinary dice, numerical addition, common betting actions, or pre-existing public-domain game mechanics considered separately.
Article 87 — Private play
Individuals may play KAWON privately for personal, family, educational, or community purposes.
Private play does not confer authority to:
a. issue official certifications;
b. use the State Seal;
c. represent an event as nationally sanctioned;
d. reproduce official commercial packaging;
e. claim institutional ownership of the game; or
f. operate a commercial KAWON enterprise without authorization.
Article 88 — Commercial licensing
A license is required for:
a. commercial manufacture of official KAWON sets;
b. paid public tournaments using the official identity;
c. digital or mobile distribution;
d. organized broadcasting;
e. franchised KAWON venues;
f. commercial instructional programs;
g. official merchandise; and
h. use of the State Seal of Authenticity.
Article 89 — Required license terms
Every commercial license shall specify:
a. licensee identity;
b. permitted territory;
c. duration;
d. authorized activities;
e. equipment and presentation standards;
f. financial obligations;
g. reporting duties;
h. inspection rights;
i. prohibited modifications;
j. data and record requirements;
k. termination grounds; and
l. post-termination obligations.
Article 90 — Unauthorized representation
No person may represent a game, tournament, product, publication, or digital application as Official KAWON unless it is authorized and registered.
The Ministry may issue:
a. a notice of unauthorized use;
b. a demand for correction;
c. a demand for cessation;
d. a platform-removal request;
e. a licensing notice;
f. cancellation of certification;
g. exclusion from official events; or
h. any applicable legal proceeding.
TITLE XIII — REGISTRATION, PUBLICATION, AND FINAL PROVISIONS
Article 91 — National Register
The following entries are established:
Register
Official entry
K-001-A
KAWON ROYAL
K-001-B
KAWON STREET
K-001-C
KAWON ROYAL CHAMPIONSHIP FORMAT
K-001-D
KAWON ROYAL ADULT CASH PROTOCOL
K-001-E
KAWON NON-DICE SUBSTITUTION PROTOCOL
K-001-F
Official terminology and visual identity
K-001-G
Tournament and certification system
Article 92 — Official manual
The Commission shall maintain an Official KAWON Manual containing:
a. this Regulation;
b. illustrated examples;
c. combination tables;
d. score sheets;
e. referee instructions;
f. tournament procedures;
g. equipment specifications;
h. cash-table procedures; and
i. approved non-dice methods.
Article 93 — Amendments
No amendment is valid unless it:
a. is adopted in writing;
b. identifies the provisions affected;
c. states its effective date;
d. is approved by the competent authority;
e. is entered in the National Register; and
f. is officially published.
Article 94 — Supremacy of the consolidated regulation
This instrument replaces all prior KAWON decrees, annexes, summaries, and informal instructions.
Where a conflict exists between this Regulation and an unofficial description, this Regulation prevails.
Article 95 — Entry into force
This Regulation enters into force on May 17, 2025.
ANNEX I
KAWON ROYAL ADULT CASH PROTOCOL
Classification: Regulated Adult Monetary Format
Minimum Age: Eighteen years or the higher minimum age required by the law applicable at the place of play
Register Entry: K-001-D
Legal Effect: Mandatory for every officially authorized KAWON game involving money or redeemable value
PART I — APPLICATION
Article A1 — Scope
This Annex governs KAWON ROYAL where participants wager:
a. money;
b. chips redeemable for money;
c. transferable financial value;
d. goods having an assigned cash value; or
e. tournament entries funded directly by participant stakes.
It does not alter the standard rules determining cards, dice, combinations, Final Total, Rupture, Kawon Volé, or Kawon Suprême.
Article A2 — Authorized participants
A person may participate only where that person:
a. satisfies the applicable minimum age;
b. enters voluntarily;
c. possesses the required buy-in;
d. accepts the announced table limits;
e. is not serving as dealer, referee, cashier, or Tournament Director at that table; and
f. is not prohibited from participation by an applicable exclusion order.
Article A3 — Table authorization
An official Adult Cash Table shall display:
a. operator identity;
b. license or authorization number;
c. currency;
d. value of the base unit;
e. minimum buy-in;
f. maximum buy-in;
g. minimum and maximum raise;
h. applicable service charge;
i. opening and closing time; and
j. identity of the responsible table official.
PART II — FINANCIAL STRUCTURE
Article A4 — Base unit
Every table shall establish one base unit.
The Watchman contributes one base unit.
The Royal Watchman contributes two base units.
Example:
Where the base unit is five dollars:
a. the Watchman contributes five dollars;
b. the Royal Watchman contributes ten dollars; and
c. the initial amount to be matched is ten dollars.
Article A5 — Buy-in
The standard minimum buy-in shall be twenty Royal Watchman units.
The standard maximum buy-in shall be one hundred Royal Watchman units.
Where the Royal Watchman contribution is ten dollars:
a. minimum buy-in: two hundred dollars;
b. maximum buy-in: one thousand dollars.
A licensed operator may establish different limits, provided that they are posted before admission.
Article A6 — Table stakes
Only chips or money physically or electronically credited to the player’s table balance before a round begins may be wagered.
A player may not:
a. introduce additional value during an active round;
b. remove value from the table while continuing to play;
c. conceal high-value chips;
d. wager property not declared to the House; or
e. exceed the verified table balance.
Article A7 — No unauthorized credit
The House shall not extend informal credit.
A player may not wager:
a. an oral promise of payment;
b. personal labor;
c. identity documents;
d. access credentials;
e. personal effects not accepted through a recorded transaction;
f. future wages; or
g. an unverified third-party debt.
All value must be deposited and recorded before use.
Article A8 — Currency
All financial amounts shall be denominated in the currency announced by the operator.
Where multiple currencies are accepted, the official conversion rate must be posted before purchase of chips.
The rate may not be altered for chips already purchased.
PART III — BETTING SYSTEM
Article A9 — Authorized structures
Adult Cash Tables may operate as:
a. fixed limit;
b. spread limit;
c. pot limit; or
d. capped no limit.
Uncapped wagering is not an official KAWON format.
Article A10 — Standard fixed-limit table
Under fixed-limit play:
a. the base contribution equals one unit;
b. the Royal Watchman contribution equals two units;
c. an ordinary raise equals two units;
d. no more than three raises may occur during a decision round; and
e. the Lame phase does not independently require payment unless followed by a lawful raise.
Article A11 — Spread-limit table
A spread-limit table shall publish:
a. the minimum raise;
b. the maximum raise;
c. the maximum number of raises per decision round; and
d. the maximum amount a player may commit during one round.
Article A12 — Pot-limit table
A pot-limit raise may not exceed the total value of:
a. the existing pot;
b. the amount required for the acting player to match; and
c. all amounts entering the pot through that match.
The dealer shall calculate the maximum lawful raise upon request.
Article A13 — Capped no-limit table
Under capped no-limit play, a player may wager any amount within the table balance, subject to the published maximum exposure per round.
The exposure cap shall be announced before admission.
Article A14 — Binding action
The following actions are binding when clearly declared during the player’s turn:
a. match;
b. raise;
c. withdrawal;
d. check; and
e. all-in.
Where a player places chips without speaking:
a. one chip exceeding the required amount constitutes a match unless a raise was declared first;
b. multiple chips exceeding the required amount constitute a raise unless clearly placed as change for a match; and
c. forward movement may be treated as binding where it clearly releases chips into the betting area.
Article A15 — Minimum raise
A raise must equal or exceed the immediately preceding full raise unless the player is committing the entire remaining balance.
An incomplete all-in raise does not reopen raising rights for players who have already acted unless it meets the minimum full-raise amount.
PART IV — ALL-IN PLAY AND SIDE POTS
Article A16 — All-in declaration
A player with insufficient value to match the full outstanding amount may commit the entire remaining balance.
That player remains eligible only for the portion of the pot covered by the player’s contribution.
Article A17 — Main pot
The main pot shall contain the equal amount contributed by every player eligible for it.
Article A18 — Side pots
Additional contributions between players possessing greater balances shall be placed into one or more side pots.
Each side pot shall be administered separately.
A player may win:
a. the main pot;
b. one or more side pots; or
c. no pot.
Article A19 — Separate adjudication
The same cards and dice determine every pot.
Eligibility differs according to contributions.
The House shall award each pot to the highest lawful eligible hand.
A player affected by Rupture is ineligible for every pot.
PART V — POT ADMINISTRATION
Article A20 — Custody
All committed value shall remain in the center of the table or within the official electronic ledger.
No player may retrieve committed value after a subsequent player has acted.
Article A21 — Service charge
An operator may collect a service charge only where it is:
a. lawful in the applicable jurisdiction;
b. announced before play;
c. displayed at the table;
d. calculated under a fixed method; and
e. recorded by the operator.
The service charge may be:
a. a fixed table fee;
b. a time-based seat fee;
c. a fixed tournament administration fee; or
d. a stated percentage of the pot subject to a published maximum.
Article A22 — House participation
The House shall not:
a. receive cards as a competing participant;
b. wager against players;
c. claim a losing player’s personal debt;
d. alter cards or numerical outcomes;
e. receive an undisclosed share of a pot; or
f. condition the winner on any rule not announced before the round.
Article A23 — Settlement
The House shall settle each pot immediately after final adjudication.
Cash redemption shall use the same denomination and conversion basis under which the chips were purchased, subject only to disclosed fees.
Article A24 — Split pots
Where a pot cannot be divided equally, the indivisible remainder shall be awarded to the tied player closest clockwise to the dealer.
A table may instead carry the indivisible remainder into the following round if that procedure was announced before play.
Article A25 — Collective Rupture
Where every remaining player enters Rupture:
a. the pot carries forward;
b. no service charge shall be collected from the failed round unless the table uses a fixed time fee;
c. positions rotate normally; and
d. the following round begins with new compulsory contributions.
PART VI — FINANCIAL CONTROLS
Article A26 — Chip control
Official cash events shall use chips or recorded balances whose values are visibly distinguishable.
The operator shall maintain a register of:
a. chips issued;
b. chips redeemed;
c. opening table balance;
d. closing table balance;
e. service charges; and
f. unresolved discrepancies.
Article A27 — Transactions
Every buy-in, rebuy, cash-out, or transfer shall be completed through the designated cashier or recorded table official.
Player-to-player chip sales at the table are prohibited in official events.
Article A28 — Rebuy
A player may rebuy only between rounds.
A rebuy may not increase the player’s total table balance beyond the announced maximum unless the table uses a match-the-largest-stack rule disclosed before play.
Article A29 — Departure
A player may leave the table after completing all financial obligations arising from the final active round.
The player’s chips shall be counted and redeemed or recorded.
Article A30 — Disputed pot
Where ownership of a pot is disputed:
a. the pot shall remain under House control;
b. cards, dice, video, and electronic records shall be preserved;
c. no disputed value shall be distributed;
d. the referee shall issue an initial determination; and
e. an appeal may be submitted to the Tournament Director before the next round begins.
PART VII — CASH-TABLE OFFENCES
Article A31 — Prohibited financial conduct
The following are prohibited:
a. chip concealment;
b. chip substitution;
c. counterfeit chips;
d. unauthorized credit;
e. undisclosed profit sharing between opponents;
f. intentional transfer of value through manipulated losses;
g. removal of committed stakes;
h. collusive withdrawal;
i. false declaration of table balance;
j. interference with financial records; and
k. undisclosed operator charges.
Article A32 — Financial sanctions
A violation may result in:
a. cancellation of the hand;
b. forfeiture of the disputed pot;
c. removal from the table;
d. suspension from cash events;
e. cancellation of operator authorization;
f. reimbursement orders;
g. retention of records; and
h. referral to the authority having jurisdiction over the transaction.